Games for Science Superheroes
We create games to ignite the imagination of the scientists, engineers, inventors and superheroes of tomorrow.
Ever wonder about the science behind your favourite superheroes' powers? Well, we have gone a step further. We've turned our favourite science heroes into superheroes. Their discoveries and inventions are the source of their superpowers.


Find out why Mary Anning's superpower is Fossilisation, why blueshift can stop Priya's Dark Matter Control, and why Ada Lovelace needs to steer clear of horses. Our engaging games and books are aimed at children ages 3 to 14.


We want to inspire children and young adults to explore exciting disciplines and aspire to their own superpowers regardless of gender, ethnicity or disability.
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